PUBLIC BETA — FREE PLAY ONLY
MERITRUSHProve your skill. Take the prize.
DRAFT RULES • v1.1

Competition rules

This is a local product-design rules page. Final live terms must be reviewed against the exact launch model before real payments are accepted.

Core outcome rule

Winners are determined only by the highest eligible server-calculated skill scores. No random draw or random tie-break determines prize positions.

Scoring

Five stages: Visual Search, Precision, Logic, Tracking and Rapid Decision, each worth 200 points for a 1,000-point maximum. The selected competition uses the versioned FIVE_STAGE_1000 engine.

Attempts

Loading…

Prizes

Loading…

Eligibility

Loading…

Ties

Skill-only tie hierarchy: total score, Logic score, Tracking score, Visual correct answers, lowest cumulative Precision error, Rapid correct answers. If every published metric is still identical, the affected prize position remains unresolved and requires a separate free skill tie-break.

Closing and finalisation

Closing stops new paid entries but does not cancel an attempt already reserved or started. Final standings cannot be frozen while a valid paid/test attempt remains unfinished.

Anti-cheat and verification

The browser is never authoritative for the final score. Attempts, timing, challenge content and scoring are server controlled. Winner identity, payment ownership, delivery address and anti-cheat are separate checks before fulfilment.

Public beta

v4.6.0 accepts no paid competition entries. The free Daily Challenge is live, while future prize competition data remains isolated by competition ID so entries, rankings, winners and fulfilment state do not mix.